πΊοΈRoadmap
Upcoming features and improvements
Save/Load: Integrate saving and loading system with support for tasks
Reusable Bars: Improve Progress bars and add configuration options.
Reusable Floating Text: Extracting floating combat text to reusable components for things like passive resource production.
Faction research tree: Create visual representation of researches and their order for the faction and it's entities (Editor & Runtime).
Quest module: Quests and progression with base objectives and common use-cases.
Achievement module: Similar to Quests, objectives and progressions but different interface for unlocking/adding new progression.
Minimap: Base minimap functionality & integration with existing solutions.
Skirmish AI behaviour: Base controller for AI constructing, collecting and combat.
Trading UI: User Interface for trading any producible between players (resources, units, etc.).
Diplomacy Module: Base functionality for general diplomacy such as relations with other players.
Formation Spawn Point: Keeps units in formation after spawning.
Networking support: Add support networking layer.
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How to Get Involved
We deeply value your contributions! Hereβs how you can help shape the future of Unit System:
Submit Feature Requests: If you have an idea for a new feature or an enhancement, we encourage you to share it on our Discord.
Report Bugs: Encounter a glitch or unexpected behaviour? Please report it in our Discord to help us improve.
Engage in Discussions: Join the conversation, share your insights, and provide feedback on current developments. Your input is crucial in refining our roadmap.
Thank you for being an integral part of our community. Your active participation is vital as we continue to develop Unit System. We are excited to see your contributions and to evolve our projects together!
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