Create Units

Overview

These pages will guide you through a specific creation process of the core game data and prefabs. You can check each tutorial separately as needed, or go from first to last.

In these guides you can find out how to create:

  • Resource

  • Research

  • Resource Node

  • Combat Unit

  • Production Unit

  • Crystal Collector

  • Faction

Most of these assets are based on AProducibleSO script which defines basic information of a producible object. The only one that cannot essentially be produced is Faction which derives from ManagedSO directly.

Let's start

Open window in editor to get you started. If you have all the demo assets present, you should also see a list of existing items in the window. Choose UnitSystem Manager from options below.

Open the Manager

Filter by type

Select filter type of the asset you'd like to configure. This will list only specific types and update creation type options available for Create new flow.

Select Filter type

Continue to the next page for steps on creating first Producible asset.

Last updated