Unit System
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    • πŸ‘‹Hello
    • πŸ—ΊοΈRoadmap
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    • πŸŽ“Version - Changelog
  • Getting Started
    • πŸ”ŒImport Package
    • βš™οΈConfiguration
    • πŸ” Database
    • πŸͺŸManager Window
    • Creating a new Scene
      • Player Camera
      • Set up Player
      • Set up Player UI
      • Set up the Game World
    • Create Units
      • Resource (Crystal)
      • Research (Crystal age)
      • Resource node (Crystal Node)
      • Resource collector (Crystal)
      • Combat unit (Mage)
      • Production unit (Mage Tower)
      • Faction (Purple Cubes)
  • How it works
    • Overview
    • Modules
      • Resource
      • Production
      • Population
      • Garrison
      • Collection
  • Integration
    • Unit Selection
    • Unit Formation
    • Object Placement
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  1. Getting Started

Create Units

PreviousSet up the Game WorldNextResource (Crystal)

Last updated 6 days ago

Overview

These pages will guide you through a specific creation process of the core game data and prefabs. You can check each tutorial separately as needed, or go from first to last.

In these guides you can find out how to create:

  • Resource

  • Research

  • Resource Node

  • Combat Unit

  • Production Unit

  • Crystal Collector

  • Faction

Most of these assets are based on AProducibleSO script which defines basic information of a producible object. The only one that cannot essentially be produced is Faction which derives from ManagedSO directly.

Let's start

Open window in editor to get you started. If you have all the demo assets present, you should also see a list of existing items in the window. Choose UnitSystem Manager from options below.

Filter by type

Select filter type of the asset you'd like to configure. This will list only specific types and update creation type options available for Create new flow.

Continue to the next page for steps on creating first Producible asset.

Open the Manager
Select Filter type