Unit System
  • WELCOME
    • πŸ‘‹Hello
    • πŸ—ΊοΈRoadmap
    • ⛑️Support & Community
    • πŸŽ“Version - Changelog
  • Getting Started
    • πŸ”ŒImport Package
    • βš™οΈConfiguration
    • πŸ” Database
    • πŸͺŸManager Window
    • Creating a new Scene
      • Player Camera
      • Set up Player
      • Set up Player UI
      • Set up the Game World
    • Create Units
      • Resource (Crystal)
      • Research (Crystal age)
      • Resource node (Crystal Node)
      • Resource collector (Crystal)
      • Combat unit (Mage)
      • Production unit (Mage Tower)
      • Faction (Purple Cubes)
  • How it works
    • Overview
    • Modules
      • Resource
      • Production
      • Population
      • Garrison
      • Collection
  • Integration
    • Unit Selection
    • Unit Formation
    • Object Placement
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  1. How it works

Modules

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Last updated 10 days ago

Here you can find more details about each module and how it works. All modules share a common structure, consisting of a core system, components, and capabilities.

Each player must have modules added to it for systems to be working properly. For example player does not have resource management on its own, it requires a resource module.

Modules

  • : Manages resource types and storage limits.

  • : Handles production of any producible, supporting real-time and turn-based mechanics.

  • : Allows units to enter and exit other units for protection or transport.

  • : Manages population limits and expansion mechanics.

  • : Handles worker-unit resource gathering.

  • Upcoming guides:

    • Combat: Supports different attack types, AI behaviours, and damage systems.

    • Building: Defines construction mechanics and unit-structure interactions.

    • Custom: Guide on creating a custom module.

Resource
Production
Garrisoning
Population
Collection