Modules

Here you can find more details about each module and how it works. All modules share a common structure, consisting of a core system, components, and capabilities.

Each player must have modules added to it for systems to be working properly. For example player does not have resource management on its own, it requires a resource module.

Modules

  • Resource: Manages resource types and storage limits.

  • Production: Handles production of any producible, supporting real-time and turn-based mechanics.

  • Garrisoning: Allows units to enter and exit other units for protection or transport.

  • Population: Manages population limits and expansion mechanics.

  • Collection: Handles worker-unit resource gathering.

  • Building: Handles builders and and their auto assignments.

  • Combat: Manages combat engagement mechanics and parameters.

  • Upcoming guides:

    • Custom: Guide on creating a custom module.

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