Player Camera
Like in any project, we first need to give the player a given perspective of the game world and potentially movement capabilities for the camera.
If you already have a camera set up, then you can skip this step an go to the next page.
You can use the demonstration controller by adding the CameraController component to the camera game object.

You can also use the Player Spectator camera package, supports Legacy and New input systems. Simply import and configure the camera controls (using Unity's old or new input system):

Or you always can add your own script for controlling the camera movement 💪
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