Unit System
  • WELCOME
    • πŸ‘‹Hello
    • πŸ—ΊοΈRoadmap
    • ⛑️Support & Community
    • πŸŽ“Version - Changelog
  • Getting Started
    • πŸ”ŒImport Package
    • βš™οΈConfiguration
    • πŸ” Database
    • πŸͺŸManager Window
    • Creating a new Scene
      • Player Camera
      • Set up Player
      • Set up Player UI
      • Set up the Game World
    • Create Units
      • Resource (Crystal)
      • Research (Crystal age)
      • Resource node (Crystal Node)
      • Resource collector (Crystal)
      • Combat unit (Mage)
      • Production unit (Mage Tower)
      • Faction (Purple Cubes)
  • How it works
    • Overview
    • Modules
      • Resource
      • Production
      • Population
      • Garrison
      • Collection
  • Integration
    • Unit Selection
    • Unit Formation
    • Object Placement
Powered by GitBook
On this page
  • Overview
  • Configure
  1. Getting Started

Configuration

PreviousImport PackageNextDatabase

Last updated 16 days ago

Overview

Here you can find more information on how to configure custom folders for database, its assets and prefabs when creating them from Manager Window. If you have no desire to customise this, you can skip this step.

Configure

You can find UnitSystemConfig file in the Assets/TRavljen/UnitSystem folder, even if removed it will be automatically created at this path.

It provides support for:

  • Database Custom Path: path for editor's asset database which manages assets and their IDs.

  • Assets Custom Path: path for assets that can be created in the UnitSystem Manager window.

  • Prefab Custom Path: path for prefabs (for assets) that can be created through UnitSystem Manager window.

You can see paths directly on the configuration scriptable object, however editing them must be done through Player Settings.

βš™οΈ
Unit System Config scriptable object
Project settings UI