🎓Modular Kit ChangeLog

1.1.0

  • Adds new projectile script (Impact projectile) with AOE damage and effects

  • Adds new projectile prefabs with inaccurate arrow, throwing axe, throwing stone, catapult rock.

  • Adds optional LOS (Line of Sight) for Attack Units.

  • Adds spatial grid, drastically improves performance.

  • Various improvements and fixes in Combat namespace

  • Improved proximity detection.

  • Adds Health Bar, Building bar.

  • Adds Helper components MaterialBlinkEffect and DropDeadBody

  • Adds Object Pool Management, for reusing objects like projectiles or blood effects. Reduce memory consumption and GC workload for frequently used and destroyed/disabled objects.

  • Adds Appearance support for player entities and other components like health bars. In demo, health bars change color, entities change materials.

1.0.0

Initial release.

  • Faction

  • Player

  • Entity & Unit

  • Modules

    • Resource

    • Research

    • Production

    • Build

    • Collection

    • Population

    • Garrison

    • Limitation

    • Combat

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