🎓Modular Kit ChangeLog
1.1.0
Adds new projectile script (Impact projectile) with AOE damage and effects
Adds new projectile prefabs with inaccurate arrow, throwing axe, throwing stone, catapult rock.
Adds optional LOS (Line of Sight) for Attack Units.
Adds spatial grid, drastically improves performance.
Various improvements and fixes in Combat namespace
Improved proximity detection.
Adds Health Bar, Building bar.
Adds Helper components
MaterialBlinkEffect
andDropDeadBody
Adds Object Pool Management, for reusing objects like projectiles or blood effects. Reduce memory consumption and GC workload for frequently used and destroyed/disabled objects.
Adds Appearance support for player entities and other components like health bars. In demo, health bars change color, entities change materials.
1.0.0
Initial release.
Faction
Player
Entity & Unit
Modules
Resource
Research
Production
Build
Collection
Population
Garrison
Limitation
Combat
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