🎩Framework ChangeLog
Framework bundle change log which contains a number of packages.
1.3.0
Adds Upgrade Module & Feature set
Upgrade individual entity or unit feature, instantly or with progress (Tower lvl. 1 -> Tower lvl. 2),
Use upgrade for switching between types like Worker -> Militia -> Worker,
New research for upgrading list of entities; supports upgrades such as archers -> bowmen or age progression for all or most player units,
New UI handler for Upgrade Actions (individual upgrade),
New Upgrade Progress Bar (UI element),
New Progression Tracking for Player scope (easy to use on UI or elsewhere),
Improves UI handlers for Production Actions (research upgrades),
Adds Player Appearance Module for managing appearance for each profile individually, alternative to the existing appearance manager,
Adds convenience Resource Collector Visuals component for ease of showing specific resource on collector,
Improvements to
ObjectPoolManager
,Adds new Catapult unit with AOE damage
1.2.1
Fixes a potential conflict with duplicate class names (
ShowIfAttribute
) when other assets are present. Now utilies using directive to specify the namespace where attribute is used.Method rename, old one obsolete
Adds missing changes to A* Pathfinding integration script from 1.2.0 release.
Fixes dual input on A* Pathfinding Demo scene
1.2.0
Updated formation package (v2.3.0)
Adds new stretching placement feature (total war like unit placement)
New click placement feature (can differ in logic of placement)
Abstracted placement
Improved interactions
Updated Modular Kit (v1.1.0)
Adds new projectile script and more prefabs.
Adds optional LOS (Line of Sight) for Attack Units.
Adds spatial grid, drastically improves performance.
Adds Health Bar, Building bar (includes base billboard object behaviour).
Adds Object Pool Management
Adds Appearance support for player entities
Bundle
Battle Simulation demo scene, battle controls resembling Total War
Improved Defend Waves scene
AutoGroupOnSpawn
& UnitSpawn improved to officially support spawning squads and selecting them after as a single unit.Separated namespace
integration
andintegration.demo
clarification which components are production ready and which were designed for demo purposes only.
Overall
Updated UI from Legacy Text to use TMP Text instead
Added models for improved experience, easier feature demonstration, and prototyping
Fixes and other changes
Unit Selection:
Fixes in group selection, few missing lines added to make this work better.
Modular Kit:
Add missing defensive range adjustable property
Replaced various concrete implementations with existing interfaces IEntity, IUnit and IUnitAttack
Various fixes for combat checks, defensive states
Fixes research available in 2nd research structure (could queue 2 same researches)
Namespaces changed, some went from integration to
UnitSystem
, some went intoTRavljen.Integration
1.1.1
Fix in Unit Selection, when quick selection is used, but not set up.
Fix in Formation package, last update created a minor bug in demo scene.
Adds missing documentation and Demo scenes for Camera package.
Adds official Unity 6.0 update.
1.1.0
Adds updated 1.2.0 Camera package and includes the Tooltip System asset.
And minor fixes on demo UI
1.0.0
Initial bundle release contains:
UnitSystem
Faction
Player
Entity & Unit
Modules
Resource
Research
Production
Build
Collection
Population
Garrison
Limitation
Combat
Integrated Unit Selection
Integrated Unit Formation
Integrated Object Placement
Included Spectator Camera
Last updated