Tooltip System
  • WELCOME
    • 👋Hello
  • 🗺️Roadmap
  • ⛑️Support & Community
  • 🎓Changelog
  • GETTING STARTED
    • 🔌Import package
    • 📓Scene Setup
    • 📚Creating Tooltip UI
    • 📘Add tooltip content
  • HOW IT WORKS
    • 🧠Tooltip System
    • 🔷Tooltip Information
    • 🔷Tooltip Display Triggers
    • 🔷Tooltip Visuals (UI Prefabs)
    • 🔶Tooltip Positioning
    • 🔶Tooltip Timing and Visibility
    • ♦️Tooltip Animation Controller
    • ♦️Tooltip Layout System
    • 🧩Extensions
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  1. HOW IT WORKS

Extensions

You can extend nearly every part of the system

Here you can help yourself navigate to find classes or interfaces for extending and further customising tooltip system for your project:

Area
Base Type
Description

🧱 Tooltip Content

ATooltipInformation

Define custom content (e.g. item stats, complex objects).

🎨 Tooltip UI

ATooltipUI

Build new visual styles with your own Unity layout.

📍 Layout Logic

ATooltipLayout

Position tooltips in world space, screenspace, or anchored to a region.

🌀 Animation

TooltipAnimationController, IAnimateTooltip

Animate movement, fading, or custom transitions.

🎮 Input Tracking

ICursorPositionProvider

Override default mouse-based positioning for gamepad, touchscreen, or stylus.

🧠 Tooltip Trigger

Custom ITooltipObject or trigger logic

Show tooltips via non-standard triggers (e.g. tutorial progress, VR gaze).

PreviousTooltip Layout System

Last updated 4 days ago

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