Tooltip System
  • WELCOME
    • πŸ‘‹Hello
  • πŸ—ΊοΈRoadmap
  • ⛑️Support & Community
  • πŸŽ“Changelog
  • GETTING STARTED
    • πŸ”ŒImport package
    • πŸ““Scene Setup
    • πŸ“šCreating Tooltip UI
    • πŸ“˜Add tooltip content
  • HOW IT WORKS
    • 🧠Tooltip System
    • πŸ”·Tooltip Information
    • πŸ”·Tooltip Display Triggers
    • πŸ”·Tooltip Visuals (UI Prefabs)
    • πŸ”ΆTooltip Positioning
    • πŸ”ΆTooltip Timing and Visibility
    • ♦️Tooltip Animation Controller
    • ♦️Tooltip Layout System
    • 🧩Extensions
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Changelog

Here you can follow the changes that came with each version update.

1.0.0

First release of the Tooltip System.

✨ Features

  • βœ… Flexible tooltip rendering for both UI and World Space.

  • βœ… Built-in support for:

    • Text-based tooltips

    • Sprite and data-driven value display

    • Multiple tooltip behaviors (delay, follow cursor, static, etc.)

  • βœ… Supports Screen Space, World Space, and custom layout logic.

  • βœ… Modular architecture with base classes for:

    • Tooltip data (ATooltipInformation)

    • Tooltip UI (ATooltipUI)

    • Layout/placement strategies

    • Animation control

  • βœ… Editor customization and inspector tooling (tabbed UI, tooltip detector config).

  • βœ… Optional tooltip object detection via raycasting or component-driven logic.

  • βœ… Works with pooled objects and prefab instantiation.

PreviousSupport & CommunityNextImport package

Last updated 4 days ago

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