Tooltip System
  • WELCOME
    • πŸ‘‹Hello
  • πŸ—ΊοΈRoadmap
  • ⛑️Support & Community
  • πŸŽ“Changelog
  • GETTING STARTED
    • πŸ”ŒImport package
    • πŸ““Scene Setup
    • πŸ“šCreating Tooltip UI
    • πŸ“˜Add tooltip content
  • HOW IT WORKS
    • 🧠Tooltip System
    • πŸ”·Tooltip Information
    • πŸ”·Tooltip Display Triggers
    • πŸ”·Tooltip Visuals (UI Prefabs)
    • πŸ”ΆTooltip Positioning
    • πŸ”ΆTooltip Timing and Visibility
    • ♦️Tooltip Animation Controller
    • ♦️Tooltip Layout System
    • 🧩Extensions
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  1. GETTING STARTED

Scene Setup

Short steps to set up your scene

  1. Open your scene

    1. Add the Tooltip Manager prefab. This contains basic tooltip UI prefab & screen space canvas.

    2. Alternatively attach TooltipManager component to any desired game object.

  2. Configure the manager's behaviour specific for your project, delay, positioning, max distance, etc.

  3. Add tooltip UI you'd like to use (or follow next steps to create one)

πŸ§ͺ Notes

If there are multiple managers in scene, latest one to Awake will be used.

βš™οΈ Optional: Advanced Setup

  • You can assign multiple TooltipUI types for different contexts (e.g., item tooltips vs tutorial prompts).

  • TooltipManager handles pooling automatically. No need to instantiate manually.

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Last updated 4 days ago

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