QuickAccessUnitSelector is completely optional and may be disabled or removed completely.
Provides additional functionality for player to save his existing selection under the defined actions and load them at free will. It achieves this by modifying selection from ActiveSelections component.
It's events are driven by IInputControl the same input component as the UnitSelector.
Public Methods
SaveSelection Manually save units for specific actions.
TryGetSavedSelection Manually retrieve units for specific action.
RemoveSavedSelection Manually remove units for specific action.
Debug
When application is running you can see in Editor the objects saved under specific action.