Unit Selection
  • Welcome
    • πŸ‘‹Hello
    • πŸ—ΊοΈRoadmap
    • ⛑️Support & Community
    • πŸŽ“Changelog
  • Getting started
    • πŸ”ŒImport package
    • πŸ› οΈAdd selection to scene
    • 🦲Add selection to units
    • β›³Add visuals to units
  • How it works
    • 🎯Active Selections
    • 🫡Unit Selector
    • πŸ”’Quick Access Selector
    • ⬛Selection Area
      • πŸ”²2D Rectangle
      • 🧊3D Cube
    • πŸ’ Selectable Unit
      • πŸ“Selection Bounds
      • β­•Selection Indicator
    • Selectable Group Unit
    • ⌨️Input Controls
    • πŸ‘·β€β™€οΈUnit Management
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On this page
  • Overview
  • Public Methods
  • Debug
  1. How it works

Quick Access Selector

Learn more about quick selection

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Last updated 7 months ago

Overview

QuickAccessUnitSelector is completely optional and may be disabled or removed completely.

Provides additional functionality for player to save his existing selection under the defined actions and load them at free will. It achieves this by modifying selection from ActiveSelections component.

It's events are driven by IInputControl the same input component as the UnitSelector.

Public Methods

  • SaveSelection Manually save units for specific actions.

  • TryGetSavedSelection Manually retrieve units for specific action.

  • RemoveSavedSelection Manually remove units for specific action.

Debug

When application is running you can see in Editor the objects saved under specific action.

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