Unit Selection
  • Welcome
    • πŸ‘‹Hello
    • πŸ—ΊοΈRoadmap
    • ⛑️Support & Community
    • πŸŽ“Changelog
  • Getting started
    • πŸ”ŒImport package
    • πŸ› οΈAdd selection to scene
    • 🦲Add selection to units
    • β›³Add visuals to units
  • How it works
    • 🎯Active Selections
    • 🫡Unit Selector
    • πŸ”’Quick Access Selector
    • ⬛Selection Area
      • πŸ”²2D Rectangle
      • 🧊3D Cube
    • πŸ’ Selectable Unit
      • πŸ“Selection Bounds
      • β­•Selection Indicator
    • Selectable Group Unit
    • ⌨️Input Controls
    • πŸ‘·β€β™€οΈUnit Management
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  1. Welcome

Hello

NextRoadmap

Last updated 11 months ago

Hello! We're excited that you've chosen , and we warmly welcome you!

This guide is designed to help you fully grasp how to implement and tailor the Unit Selection components. We cover everything from the initial setup to the customisation options available.

Every level of selection offers abstraction, so you can decide on your own which part you want to customise for yourself, and leave the rest of the system intact!

Here’s what you’ll find in this document:

  • Tutorial: A step-by-step guide on integrating Unit Selection into your projects.

  • Best Practices: Advice for choosing optimal configurations that enhance the efficiency of your project.

  • Community and Support: Details on how to contact us, provide feedback, and connect with fellow Unity developers.

Our commitment is to equip you with the finest tools and support necessary to realize your creative aspirations. Whether you're an experienced Unity developer or new to the platform, we encourage you to dive into this documentation, experiment with RTS Unit Selection, and unlock your creative potential.

Thank you for selecting Unit Selection. We eagerly anticipate seeing the amazing games you will create with our system.

Cheers, Tomaz Ravljen

RTS Unit Selection
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