β¨οΈInput Controls
Learn how the input events are handled by the selection system.
The input control component is responsible for observing changes in the input system, invoking public Actions and updating it's state to reflect the input.
Supported components
For general use purposes there are two components provided by the package, one for the old input and one for the new input system.
InputActionsControl: This component is responsible for managing the new Input System interface
InputKeysControl: This component is responsible for managing the old Input interface
Customisation
Like everything in this package, you can implement your own input component with IInputControl interface, or extend your existing component with this interface.
Note: Additionally AInputControl is available, which is an abstract class implementing IInputControl, primarily as a convenience for connecting input reference through Unity's Editor and may be used instead of IInputControl.
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