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Unit Formation
  • WELCOME
    • πŸ‘‹Hello
    • πŸ—ΊοΈRoadmap
    • ⛑️Support & Community
    • πŸŽ“Changelog
  • GETTING STARTED
    • πŸ”ŒImport package
    • βš’οΈAdd unit placement to scene
    • 🚢Add unit movement
    • πŸ“½οΈPosition units in Editor
  • HOW IT WORKS
    • πŸ‘‡Formation Placement
    • πŸ¦₯Unit Formation
    • πŸ“ΊPlacement Visuals
    • πŸ–±οΈInput
    • 🎽Formations
  • Integrations
    • 〽️A* Pathfinding Project
      • πŸ”ŒImport package
      • βš’οΈAdd unit placement to scene
      • 🚢Add unit movement
      • πŸ“½οΈPosition units in Editor
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  • Version 2.1.0
  • Version 2.0.1
  • Version 2.0.0
  • Version 1.2.0
  • Version 1.1.0
  • Version 1.0.0
  1. WELCOME

Changelog

PreviousSupport & CommunityNextImport package

Last updated 11 months ago

Version 2.1.0

  • Add support for integrating

  • Fixes building app issues duo to use of Editor code in build process

  • Fixes minor text color issue on Inspector component

  • Improved Layout of the Inspector components

Version 2.0.1

  • Add option to cancel active selection

  • Minor fix for visuals

Version 2.0.0

  • Add input components for new and old input system

  • Add unit placement component for placing units in formation

  • Add unit formation component, one can be used per units group and controlled with placement component

  • Add customisable unit formation visuals when placement is active (specifies prefab object for unit positions)

  • Extendable visuals interface for customisation

  • Add 4 new formations

Version 1.2.0

  • Units will now face the formation facing angle once their destination is reached

  • New formation Cone

  • Enable to pivot formation from center instead of formations front

  • Add random offset generation for each unit

Version 1.1.0

  • One additional component

Version 1.0.0

  • Basic formation calculation in world space

  • 4 formation options

πŸŽ“
A* Pathfinding Project