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Unit Formation
  • WELCOME
    • πŸ‘‹Hello
    • πŸ—ΊοΈRoadmap
    • ⛑️Support & Community
    • πŸŽ“Changelog
  • GETTING STARTED
    • πŸ”ŒImport package
    • βš’οΈAdd unit placement to scene
    • 🚢Add unit movement
    • πŸ“½οΈPosition units in Editor
  • HOW IT WORKS
    • πŸ‘‡Formation Placement
    • πŸ¦₯Unit Formation
    • πŸ“ΊPlacement Visuals
    • πŸ–±οΈInput
    • 🎽Formations
  • Integrations
    • 〽️A* Pathfinding Project
      • πŸ”ŒImport package
      • βš’οΈAdd unit placement to scene
      • 🚢Add unit movement
      • πŸ“½οΈPosition units in Editor
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  1. Integrations
  2. A* Pathfinding Project

Position units in Editor

Integration for use in Scene Editor

PreviousAdd unit movement

Last updated 11 months ago

After for the use in Editor, you must attach the ASPEditorGroundPositioner component next to the EditorFormationPlacement. This will essentially do the same as the real-time placement component ASPGroundPositioner, make sure that the A* Pathfinding NavMesh will be used when looking for unit's valid ground placements.

Great! Now you can utilise the A* Pathfinding with formations in the Editor.

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πŸ“½οΈ
initial set up
ASP Editor Ground Positioner for Editor Formation Placement