πΊοΈRoadmap
Take a look at the next steps planned for Object Placement asset
We are dedicated to relentless innovation and the ongoing enhancement of our products, and this page is your resource for the latest updates on forthcoming features and improvements.β
Upcoming features
User Interface: Built-in UI for mobiles.
Add Update type support: Update, LateUpdate, FixedTime, Manual. This will give complete control when the execution for ground and obstacle detection will be perform and when the object visuals (materials, position, rotation) should be updated.
Multi placement: Placing multiple objects at the same time
Save/load templates of grouped game objects
Multi placement areas: Add built-in support for list of valid placement areas. Currently one is supported. Currently this can be handled with
IValidatePlacement
interface.Support 2D: Add explicit support for 2D world (Sprites)
Editor support: Currently this supports only runtime placement. Add placement option in Editor, for possible placement of structures and environment in Editor.
Advanced intersection checks: Internal 2D map of placements, avoids use of colliders and improves performance.
Add support for placement on planets: Add support for adjusting Y axis of placement for sphere/planet like ground, which does not always have gravity on Y axis.
How to Get Involved
We deeply value your contributions! Hereβs how you can help shape the future of Object Placement:
Submit Feature Requests: If you have an idea for a new feature or an enhancement, we encourage you to share it on our Discord.
Report Bugs: Encounter a glitch or unexpected behaviour? Please report it in our Discord to help us improve.
Engage in Discussions: Join the conversation, share your insights, and provide feedback on current developments. Your input is crucial in refining our roadmap.
Thank you for being an integral part of our community. Your active participation is vital as we continue to develop Object Placement. We are excited to see your contributions and to evolve our projects together!
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