βοΈAdd object placement to scene
Step-by-step guide to add object placement to your scene
Last updated
Step-by-step guide to add object placement to your scene
Last updated
This package supports Unity's both new InputSystem
and the old Input
for player controls.
Steps to setup:
Add empty GameObject to your scene
Add component ObjectPlacement to it
Configure ObjectPlacement component:
Setup tab, here you will find options for configuring core behaviour of the component, from ground detection logic to debug logs and gizmos.
Input tab helps you configure built-in input support with new or old input system. This is completely optional, as you can manually call all the required methods for placement in code. More about this on .
Prefabs tab, configure a list of prefabs to pick from when placing an object
Visuals tab, configure animation and material behaviour here.
Events tab is used for referencing any events with this game object directly. This is also option and can be used for all placements, or per game object.
Save scene and you are done with scene set up!
For more customisation information check out how this all works here.