> For the complete documentation index, see [llms.txt](https://travljen.gitbook.io/wall-system/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://travljen.gitbook.io/wall-system/welcome/hello.md).

# Hello

Hello! We're excited that you've chosen **Wall Placement**, and we warmly welcome you!

Wall Placement extends [Object Placement](https://travljen.gitbook.io/object-placement) with connected wall-building workflows. It is designed for games that need players to place walls, fences, castle segments, rooms, railings, barriers, or other modular chains without rebuilding a complete placement system from scratch.

This guide explains how to set up the Wall Placement components, how the provided prefabs can be used for a quick scene setup, and how the wall-specific systems work on top of Object Placement.

Here's what you'll find in this document:

* **Getting Started**: Step-by-step setup for importing the package, adding Wall Placement to a scene, and placing the first wall run.
* **How It Works**: Details about wall parts, wall runs, snapping, replacement, removal, validation, and prefab requirements.
* **Community and Support**: Details on how to contact us, provide feedback, and connect with fellow Unity developers.

Wall Placement uses Object Placement for the general placement flow, such as cursor raycasts, ground detection, placement areas, obstacle checks, valid/invalid preview materials, input, and placement bounds. If you need to understand those shared systems in detail, see the [Object Placement documentation](https://travljen.gitbook.io/object-placement).

Thank you for selecting Wall Placement. We eagerly anticipate seeing the amazing games you will create with our systems.

Cheers, Tomaz Ravljen
