# Create Units

### Overview

These pages will guide you through a specific creation process of the core game data and prefabs. You can check each tutorial separately as needed, or go from first to last.

**In these guides you can find out how to create:**

* Resource
* Research
* Resource Node
* Combat Unit
* Production Unit
* Crystal Collector
* Faction



Most of these assets are based on `AProducibleSO` script which defines basic information of a producible object. The only one that cannot essentially be produced is Faction which derives from ManagedSO directly.



### Let's start

**Open window** in editor to get you started. If you have all the demo assets present, you should also see a list of existing items in the window. Choose **UnitSystem Manager** from options below.

<figure><img src="https://3582497942-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2Fy2G6fDLEPuCAcuABMl6j%2Fuploads%2FuFJ1I0YVE6DtMvlnAP3e%2Fimage.png?alt=media&#x26;token=c6eb7610-19dc-4003-9552-b8a1d1bbdb1f" alt="" width="375"><figcaption><p>Open the Manager</p></figcaption></figure>



### Filter by type

Select filter type of the asset you'd like to configure. This will list only specific types and update **creation type** options available for **Create new** flow.

<figure><img src="https://3582497942-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2Fy2G6fDLEPuCAcuABMl6j%2Fuploads%2FYdV2euznV2oJ4jC5EiGP%2Fezgif-75bd7fc2ef03f0.gif?alt=media&#x26;token=87982648-3fb3-44c7-8d8c-189e98a5ad87" alt="" width="563"><figcaption><p>Select Filter type</p></figcaption></figure>



Continue to the next page for steps on creating first Producible asset.
