# Add unit placement to scene

After initial [set up steps](../../getting-started/add-unit-placement-to-scene), for integration in scene placement add <mark style="color:blue;">**ASPGroundPositioner**</mark> component to your game object with <mark style="color:blue;">**UnitFormation**</mark> component, all of them if you use multiple instances.&#x20;

This will make sure that the **A\* Pathfinding NavMesh** will be used when looking for unit's valid ground placements.

<figure><img src="https://373113018-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FO5oY9g3h48cclwOChrGD%2Fuploads%2Fb3Mv1ZxeL3BJ8cibsKev%2Fimage.png?alt=media&#x26;token=6474b9c2-4801-4f80-a318-65b06d93b7fe" alt=""><figcaption><p>ASP Ground Positioner for Unit Formation</p></figcaption></figure>

Now that you have set up the placement integration, it's time to move to the unit's part.
