# Scene Setup

1. Open your scene
   1. Add the **`Tooltip Manager`** prefab. This contains basic **tooltip UI prefab** & screen space **canvas**.
   2. Alternatively attach `TooltipManager` component to any desired game object.
2. Configure the manager's **behaviour** specific for your project, delay, positioning, max distance, etc.
3. Add tooltip UI you'd like to use (or follow next steps to create one)

#### 🧪 Notes

If there are multiple managers in scene, latest one to **Awake** will be used.&#x20;

#### ⚙️ Optional: Advanced Setup

* You can assign multiple **TooltipUI types** for different contexts (e.g., item tooltips vs tutorial prompts).
* TooltipManager handles pooling automatically. No need to instantiate manually.
